/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"
#include "Channel.h"
#include "Guild.h"
#include "Group.h"

class ChatLogScript: public PlayerScript
{
public:
    ChatLogScript () :
            PlayerScript("ChatLogScript")
    {
    }

    void OnChat (Player* player, uint32 type, uint32 lang, std::string msg)
    {
        switch (type)
        {
        case CHAT_MSG_ADDON:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
                sLog->outChat("[ADDON] Player %s sends: %s", player->GetName(), msg.c_str());
            break;

        case CHAT_MSG_SAY:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_PUBLIC))
                sLog->outChat("[SAY] Player %s says (language %u): %s", player->GetName(), lang, msg.c_str());
            break;

        case CHAT_MSG_EMOTE:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_PUBLIC))
                sLog->outChat("[TEXTEMOTE] Player %s emotes: %s", player->GetName(), msg.c_str());
            break;

        case CHAT_MSG_YELL:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_PUBLIC))
                sLog->outChat("[YELL] Player %s yells (language %u): %s", player->GetName(), lang, msg.c_str());
            break;
        }
    }

    void OnChat (Player *player, uint32 /*type*/, uint32 /*lang*/, std::string msg, Player *receiver)
    {
        if (sWorld->getBoolConfig(CONFIG_CHATLOG_WHISPER))
            sLog->outChat("[WHISPER] Player %s tells %s: %s", player->GetName(), receiver ? receiver->GetName() : "<unknown>", msg.c_str());
    }

    void OnChat (Player *player, uint32 type, uint32 /*lang*/, std::string msg, Group *group)
    {
        switch (type)
        {
        case CHAT_MSG_PARTY:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_PARTY))
                sLog->outChat("[PARTY] Player %s tells group with leader %s: %s", player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
            break;

        case CHAT_MSG_PARTY_LEADER:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_PARTY))
                sLog->outChat("[PARTY] Leader %s tells group: %s", player->GetName(), msg.c_str());
            break;

        case CHAT_MSG_RAID:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_RAID))
                sLog->outChat("[RAID] Player %s tells raid with leader %s: %s", player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
            break;

        case CHAT_MSG_RAID_LEADER:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_RAID))
                sLog->outChat("[RAID] Leader player %s tells raid: %s", player->GetName(), msg.c_str());
            break;

        case CHAT_MSG_RAID_WARNING:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_RAID))
                sLog->outChat("[RAID] Leader player %s warns raid with: %s", player->GetName(), msg.c_str());
            break;

        case CHAT_MSG_BATTLEGROUND:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_BGROUND))
                sLog->outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s", player->GetName(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
            break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_BGROUND))
                sLog->outChat("[BATTLEGROUND] Leader player %s tells battleground: %s", player->GetName(), msg.c_str());
            break;
        }
    }

    void OnChat (Player *player, uint32 type, uint32 lang, std::string msg, Guild *guild)
    {
        switch (type)
        {
        case CHAT_MSG_GUILD:
            if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_GUILD))
                sLog->outChat("[GUILD] Player %s tells guild %s: %s", player->GetName(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
            else if (lang == LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
                sLog->outChat("[ADDON] Player %s sends to guild %s: %s", player->GetName(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
            break;

        case CHAT_MSG_OFFICER:
            if (sWorld->getBoolConfig(CONFIG_CHATLOG_GUILD))
                sLog->outChat("[OFFICER] Player %s tells guild %s officers: %s", player->GetName(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
            break;
        }
    }

    void OnChat (Player *player, uint32 /*type*/, uint32 /*lang*/, std::string msg, Channel *channel)
    {
        bool isSystem = channel && (channel->HasFlag(CHANNEL_FLAG_TRADE) || channel->HasFlag(CHANNEL_FLAG_GENERAL) || channel->HasFlag(CHANNEL_FLAG_CITY) || channel->HasFlag(CHANNEL_FLAG_LFG));

        if (sWorld->getBoolConfig(CONFIG_CHATLOG_SYSCHAN) && isSystem)
            sLog->outChat("[SYSCHAN] Player %s tells channel %s: %s", player->GetName(), channel->GetName().c_str(), msg.c_str());
        else if (sWorld->getBoolConfig(CONFIG_CHATLOG_CHANNEL))
            sLog->outChat("[CHANNEL] Player %s tells channel %s: %s", player->GetName(), channel ? channel->GetName().c_str() : "<unknown>", msg.c_str());
    }
};

void AddSC_chat_log ()
{
    new ChatLogScript();
}
